New York, Tor, 2002, 348pp
in New York Review of Science Fiction
168, August 2002


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Great
ideas are what make great science fiction: discuss!
We all know science fiction is ‘the
literature of ideas’. We all know that a stunning ‘novum’ can guarantee a story
immortality (the history of the genre is littered with enough dismal examples
of ‘classics’ with no other discernable quality to justify such a claim). We
all know that we are nerds hungrily searching each new tale for the next
‘gosh-wow’ moment.
And yet…
Damien Broderick has a great idea. Does
that make Transcension great science
fiction?
Actually, to say Broderick has a great
idea is to understate the case. He has an idée
fixe, nay an obsession. It is transhumanity, that moment when humankind
shrugs off the old analogue mode for the exciting new possibilities of digital,
when we transcend this too, too fragile flesh for anodes and diodes and little
blips of electronic information. Broderick has already written non-fiction
about the idea: The Spike (2001), a
curious mixture of futurology, literary criticism and wishful thinking. Now he
has taken the central thesis of The Spike
and recast it as a novel.
The result is a book with more than
enough ‘gosh-wow’ moments to satisfy the nerd in us all. Almost too many; so
profligate is Broderick that a truly shattering moment, such as the sun briefly
turning off three times during an afternoon, can slip by virtually unnoticed.
After all, we’ve already had a talking mule, liar bees, human bats, and a host
of other greater or lesser novelties.
Away from the animal fantasy, there are
three central characters in the novel, each taking their turn to provide the
viewpoint. (Actually, as the novel progresses a host of lesser characters will
briefly serve as our viewpoint, but this is mostly to allow us to observe
things the three protagonists would not see.) The first of these, and in a
sense the most important character in the book though hardly our most congenial
companion, is Abdel Malek. But if he is important, he is also slippery, a shape
changer presenting us with a host of different aspects depending on where
Broderick chooses to place him. When first we meet him he is an aging computer
pioneer in our very near future being kicked to death by a gang of thugs. Then
suddenly he reappears as the urbane and slightly mischievous Magistrate who
seems to be the leading authority figure in a very distant, hi-tech future. At
one moment he is a loving husband so devoted to his wife, Alice, that her
appearance can be used to control him; the next he is a libidinous scoundrel
indulging in casual sexual affairs with just about every woman he meets. Every
so often throughout the book we glimpse Abdel Malek as a cryogenically frozen
head being periodically revived and refrozen, struggling to understand a world
that is incomprehensible; yet by the end we are asked to accept that he has
become the epitome of reasonableness and wisdom, and is, in fact, the model for
the world, or at least for the AI who controls the world. Some of these
disparate figures do eventually cohere, but not all of them (the womaniser
never gels with everything else we are told about the character), and I am not sure
that Broderick himself is altogether clear who or what Abdel Malek is at any
one time.
One thing we do know for sure: he is not
real. The old man being kicked to death is human, but the others who share his
name must be something else. What that something else might be is never
certain; a clone? a robot? a concatenation of 1s and 0s in a cyberworld? at one
time or another it seems he could be each of these. But if Abdel Malek is not
human, what are we to make of the other characters with whom he interacts in
the body of the novel, especially our other two viewpoint characters, Amanda
and Mathewmark? By the time the book reaches its spectacular climax we know
that, yes, these are meant to be full, flesh and blood, human beings. Yet
Broderick does nothing to convince us of this, on the contrary he places them
in a setting that is so blatantly artificial it is hard to believe that
anything here could be real. And if you can’t believe in their reality, it is
next to impossible to care one jot what might happen to them.
The world has shrunk to just two
locations. There is the City, which embraces technology with a passion and
which has extended the human lifespan to such an extent that maturity is
artificially delayed until the age of thirty. Next to this (the geography is
never clear) is the Valley, a rural backwater of religious bigots and extreme
luddites. It is an important part of the plot that a Maglev runs from the City,
under the Valley, to … where? Broderick’s imagination doesn’t seem to extend
far enough outside the envelope to even provide a name for this destination,
certainly it never features in the plot. We are in such an obvious pocket
universe of caricatures and cardboard cut-outs that it would be absurd not to
question the reality of Amanda and Mathewmark.
Amanda is a child of the City. She is a
mathematical genius and a violin virtuoso who talks (and writes) in a
near-incomprehensible cant that eschews ‘the’ and ‘and’ and the infinite ‘to’
along with all the other useful little words that make the language work; she
is also 28 which makes her still physically and emotionally a child, and she is
a neglected child who devises ever more hair-brained and dangerous escapades.
Her latest plot is to ride the outside of the Maglev (a variant of the train surfing
that enjoyed a brief vogue in the 1990s). She involves her friend Vikram in the
scheme, but they are caught, brought before Magistrate Abdel Malek, and
sentenced to a form of house arrest. Still determined to succeed in her scheme,
Amanda and Vikram break into the Valley to reach the Maglev through an air
shaft. Here they meet Mathewmark, and eventually make their way into the air
shaft, but as they board the passing Maglev Vikram is killed and Mathewmark is
badly injured.
Mathewmark belongs in the Valley (his
younger brother is Lukenjon, which is cute but just seems to emphasise the
artifice of the situation even more). The Valley is, strictly, The Valley of
the God of your Choice: since every inhabitant of the Valley is portrayed as a
religious fanatic of one stripe or another, it is impossible to believe that
such a set-up has survived for longer than a nanosecond without bloodshed.
Though truth to tell, although there is a passing reference to Kali, one
character is described as being a witch, and there is a priapic statue
displayed at a wedding, in everything involving lifestyle, observance and
belief this is a realm of fundamental Christians whose closest resemblance is
to the Mennonite or Amish lands of America. It does, of course, go without saying
that the greater the belief, the greater the hypocrisy, so that the Elder of
the community is revealed to be cruel and duplicitous, a devotee of the
supposedly banned technology and a gambling addict. Broderick clearly puts no
faith in religion, but to expect such a one-dimensional portrait to convince is
the expectation of propaganda not of storytelling.
After the accident that leaves him
severely brain-damaged, Mathewmark needs high-tech equipment put into his head,
and this excludes him from the Valley. Amanda finds herself serving as his host
and guide in the brash world of the City, but when she discovers the Elder’s
gambling she is able to blackmail him into allowing Mathewmark home. Of course
a Romeo and Juliet scenario has been set up, but the lovers do come happily
together again, and as they do the Earth splits open.
This is Broderick’s other great idea: the
Singularity. Under the guiding genius of the AI (which is, of course, modelled
on Abdel Malek) a nanotechnological army is taking apart the Sun and Moon and
Planets to provide raw materials for their great leap forward. It is notable
that Broderick describes this with considerably more flair and colour and life
than anything involving human characters. The remnants of humanity we have been
following are offered a simple choice: become digital information or perish.
So, of course, they all become digital information, even those who have been
most devoutly opposed to technology in any form. And all ends happily with a
new golden age.
It’s a great idea. But the dice are so
blatantly weighted at every throw that there is no chance we will be convinced
by the story. Broderick’s sympathies are all with the technology, not the
people. His technological future is rich and complex and intriguing; his human
future is thin and skimpy and unconvincing. His argument is not developed
simply because he has not allowed himself any realistic opposition.
Is it good science fiction? So long as ideas
make for good science fiction, it is, for this is a book awash in ideas. But if
story counts, and character, and the familiar literary skills, then no. This is
the schema for what could be great science fiction, but the bones need too much
flesh still to be whole and solid and convincing. |